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How Pixel Art Helps People Learn About Historic Architecture Through Games

Runzi

Országház Project

The Parliament of Hungary

Pixel art

Why Pixel Art

People are good at experiencing beautiful things through their eyes. But when people go to appreciate an artifact, they are often attracted not only by the pure artistic expression of the artifact but also by the functional design contained behind a non-purely artistic object. These designs, or rather compromises on functionality, often produce unexpected beauty. For example, when one admires the curvature of the leading edge of a warplane’s wing, the designer does not make the product for purely aesthetic purposes. The curves in front of people’s eyes may be derived from some compromise on aerodynamics or may be constrained by material science limitations. So when one observes an artifact that is denied but pursued, one’s mind will have a different understanding of this other kind of beauty. When one sees a painting compromised by pixels, an artwork compromised by voxel expression, this kind of industrial beauty, we call pixel art.

How to Restore Exactly

Data Collection

The first step in restoration is to find information. Such a complex building cannot be built just
by photos. I visited once, so I left some photos of the interior, while Google Street View can
also enter them, allowing me to observe the architectural details of the parts I did not photograph.
And I was lucky to find a Hungarian urban architectural protection project through the
Internet – a website that scans and uploads ancient architectural drawings in Hungary.

Architectural Recreation
Project in Minecraft

After finding the information, after a while I completed the model of the building. Actually, this process is not boring, on the contrary, I enjoy it.

Interior Systems

As the first batch of buildings with electrical lighting and air conditioning (maybe the early ones) built in the whole house, unlike the Palace of Westminster, Országház’s heating boiler in winter is not in the building itself, but in the building itself. In nearby blocks, steam is piped into the building, which prevents chimneys from breaking the building’s exterior. The air is sucked in by the vents on the ground, heated, and raised, and the negative pressure created by the rising air sucks more air from the vents. Keeping the entire building cool in summer, with heating in winter, keeps the interior air fresh. There is a saying that the foundations are also kept dry so close to the Danube.

What I want to do with this project

The vision of This Project

Through my work, learning about these historic architectures could be made easier and more intuitive for those who couldn’t visit these buildings in person. I hope the community can be worldwide, which in that case, I can present all kinds of historic buildings to everyone in the world via the Internet.
I want to take this opportunity to display those excellent historical buildings to young people.
So that more people can be interested in architecture and the history behind it through games.
By borrowing from the latest concepts, also can think of this as an exploratory attempt to make the concept of meta-universe a reality for public education.

One response to “How Pixel Art Helps People Learn About Historic Architecture Through Games”

  1. Urban design response 2 (pixel art post)

    Being an avid gamer myself, I was immediately drawn to this post discussing the relationship between architecture and pixel art. It is very much the case that pixel art is one of the several forms of art that exhibit instances of aesthetic and functionality, in the sense that the subject’s form can also serve a greater purpose, namely, as you had suggested, the ability to understand historical architecture better.

    One aspect of pixel art that you have discussed is this idea of restoration, which is no doubt key to the preservation of historic buildings, for they hold intrinsic value and can provide a tangible link between past and present. On the topic of the Orszaghaz project that you brought up, I admire your vision of being able to provide a model of a building that anyone can access at any time, a rather detailed minecraft model at that! A unique precedent on the relationship between videogames and architecture that sprung to mind when I read this post is Assassin’s Creed Unity, the eight major instalment in the Assassin’s Creed franchise.

    As the game is set in 1789 Paris, the game developers had undoubtedly considered key landmarks within Paris’ built environment, one that I’d like to discuss is Notre Dame and more specifically, its spire. Burning in early 2019, the city of Paris has introduced plans to rebuild it and even reopen by 2024 to coincide with the 2024 Paris Olympics. During that time, Ubisoft, the game developers, expressed their desire to provide their expertise and around €500,000 in financial aid, in the rebuilding of the spire (BBC News, 2019).

    Though the digital version of the in-game building was modelled over a period of 14 months, there are differences in scale and design as the spire is tailored towards the game’s assassin-oriented mechanics and as such, there are additional ledges, beams and cables to climb onto (Gilbert, n.d.). The initial idea of recreating the historical monument through the lens of a videogame sounds fantasy-like, however, the truth is the game was developed between 2010 – 2014 and Ubisoft at the time, did not possess 3D mapping technology to recreate (in-game) monuments.

    The game in fact relied on photos and videos of modern-day Notre Dame to create the in-game monument, thus, is not 100% accurate. This is not to say that it cannot ever be executed however, Notre Dame receives around 12m visitors annually and is one of the most photographed monuments in the world. Photography, especially high-resolution and drone images are crucial in the recreation of artficially intelligent algorithms to create accurate maps and 3D models using photogrammetry (Rea, 2019).

    Though it seems like a disappointment that the game wasn’t able to provide architectural assistance, the sole fact that it was brought up shows that there is potential. I believe with current technologies to document historical monuments, we can create more accurate representations and help out in the rebuilding and digital recreation for walkthrough purposes as you propose, of historical monuments.

    References

    BBC News (2019). Notre-Dame fire: Assassin’s Creed’s maker pledges aid. [online] 17 Apr. Available at: https://www.bbc.co.uk/news/technology-47963835.

    Gilbert, B. (n.d.). As France rebuilds Notre-Dame Cathedral, the French studio behind ‘Assassin’s Creed’ is offering up its ‘over 5,000 hours’ of research on the 800-year-old monument. [online] Business Insider. Available at: https://www.businessinsider.com/notre-dame-fire-assassins-creed-maxime-durand-ubisoft-interview-2019-4?r=US&IR=T.

    Rea, N. (2019). Can ‘Assassin’s Creed’ Help Rebuild Notre Dame? How Restoring the Cathedral Will Require Both New and Ancient Technology. [online] Available at: https://news.artnet.com/market/how-technologies-old-and-new-will-be-needed-to-rebuild-notre-dame-1520689.

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  1. Urban design response 2 (pixel art post)

    Being an avid gamer myself, I was immediately drawn to this post discussing the relationship between architecture and pixel art. It is very much the case that pixel art is one of the several forms of art that exhibit instances of aesthetic and functionality, in the sense that the subject’s form can also serve a greater purpose, namely, as you had suggested, the ability to understand historical architecture better.

    One aspect of pixel art that you have discussed is this idea of restoration, which is no doubt key to the preservation of historic buildings, for they hold intrinsic value and can provide a tangible link between past and present. On the topic of the Orszaghaz project that you brought up, I admire your vision of being able to provide a model of a building that anyone can access at any time, a rather detailed minecraft model at that! A unique precedent on the relationship between videogames and architecture that sprung to mind when I read this post is Assassin’s Creed Unity, the eight major instalment in the Assassin’s Creed franchise.

    As the game is set in 1789 Paris, the game developers had undoubtedly considered key landmarks within Paris’ built environment, one that I’d like to discuss is Notre Dame and more specifically, its spire. Burning in early 2019, the city of Paris has introduced plans to rebuild it and even reopen by 2024 to coincide with the 2024 Paris Olympics. During that time, Ubisoft, the game developers, expressed their desire to provide their expertise and around €500,000 in financial aid, in the rebuilding of the spire (BBC News, 2019).

    Though the digital version of the in-game building was modelled over a period of 14 months, there are differences in scale and design as the spire is tailored towards the game’s assassin-oriented mechanics and as such, there are additional ledges, beams and cables to climb onto (Gilbert, n.d.). The initial idea of recreating the historical monument through the lens of a videogame sounds fantasy-like, however, the truth is the game was developed between 2010 – 2014 and Ubisoft at the time, did not possess 3D mapping technology to recreate (in-game) monuments.

    The game in fact relied on photos and videos of modern-day Notre Dame to create the in-game monument, thus, is not 100% accurate. This is not to say that it cannot ever be executed however, Notre Dame receives around 12m visitors annually and is one of the most photographed monuments in the world. Photography, especially high-resolution and drone images are crucial in the recreation of artficially intelligent algorithms to create accurate maps and 3D models using photogrammetry (Rea, 2019).

    Though it seems like a disappointment that the game wasn’t able to provide architectural assistance, the sole fact that it was brought up shows that there is potential. I believe with current technologies to document historical monuments, we can create more accurate representations and help out in the rebuilding and digital recreation for walkthrough purposes as you propose, of historical monuments.

    References

    BBC News (2019). Notre-Dame fire: Assassin’s Creed’s maker pledges aid. [online] 17 Apr. Available at: https://www.bbc.co.uk/news/technology-47963835.

    Gilbert, B. (n.d.). As France rebuilds Notre-Dame Cathedral, the French studio behind ‘Assassin’s Creed’ is offering up its ‘over 5,000 hours’ of research on the 800-year-old monument. [online] Business Insider. Available at: https://www.businessinsider.com/notre-dame-fire-assassins-creed-maxime-durand-ubisoft-interview-2019-4?r=US&IR=T.

    Rea, N. (2019). Can ‘Assassin’s Creed’ Help Rebuild Notre Dame? How Restoring the Cathedral Will Require Both New and Ancient Technology. [online] Available at: https://news.artnet.com/market/how-technologies-old-and-new-will-be-needed-to-rebuild-notre-dame-1520689.

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School of Architecture
Planning and Landscape
Newcastle upon Tyne
Tyne and Wear, NE1 7RU

Telephone: 0191 208 6509

Email: nicola.rutherford@ncl.ac.uk